Skyward Sword: Just about every piece of equipment you get in this game is necessary. From the humble slingshot to the awesome Bow, just about everything you get it required to complete the game. This also means that you never have any real excess gear unless you want to. If you need to carry more bombs for a section, you can buy more bomb bags to replace other items in your inventory, same with arrow and slingshot etc. You also carry a shield which can be replaced. Most of the items are completely needed for completion of the game, but it's always nice to have extra stuff and not being forced to micromanage all your gear.
Skyrim: GEAR, GEAR, GEAR! So much GEAR! The gear in this game is reflective of your play style. If you carry all this armour or magic robes etc. A lot of it you can use, but at the same time, there's a lot you don't need. However, that's not really a bad thing as you can always just sell the stuff you don't want. Actually, it's one of the best ways to make profit in Skyrim. The only trouble is, there's a limit to how much you can carry before you become unable to run and if you haven't chosen to invest in stamina, then you are pretty much at a loss. But no matter, you can store stuff in your house...if you can afford one. Basically, you carry the gear you want, and sell the stuff you don't. Sounds simple? Well, it gets really frustrating trying to manage all your crap and although you can favourite items, it never really feels fluid to sort through it. Still, the amount of gear in the game is impressive and how much of it you use is entirely up to you.
You like Nintendo? We love Nintendo!
Hey everyone, 4EVER here, writing a message about the awesomeness of nintendo. From the Wii, to the 3DS, we at the 4EVER Nintendo blog just can't get enough!
Friday, March 16, 2012
Wednesday, March 14, 2012
Skyward Sword vs Skyrim: Combat
Skyward Sword: The combat in this game is much more engaging than in previous Zelda games. You take control of Link's sword and shield with the Wii Remote and Nunchuck. This system is intuitive and hardly ever feels clunky. The only time it let me down was when I had to use stabs. Stabbing just doesn't seem to work for me, I might be alone, I might not be. Enemies become little mini puzzles themselves as they will anticipate your moves and block accordingly. They learn as well. Keep fooling them with the same tricks and they'll wise up. An example of a simple puzzle enemy is the skulltala. You have to perform an upward vertical slash to knock him onto his back and perform a finisher. A boss like Ghirahim is trickier. He makes sure you can only hit him where his guard is down (the game gives you subtle clues) or else you face devastating counter attacks. In short, combat is more fun, more rewarding and more engaging than in any other Zelda game to date.
Skyrim: There is more than one way to fight, but most of them feel lackluster. One handed, two handed and dual weapons revolve around hitting the target, walking backwards, then doing it again. You have to watch your stamina meter so you can watch out when you do power attacks which make them stagger, leaving them open, but overall not too deep. Magic is one step up. Choosing what spells to use is fun, but again, you spend a lot of time walking backward and spraying spells, hoping the opponent doesn't reach you. The most fun would be archery. This takes good aim and good positioning. I personally spend the most time as a mage, with the occasional two hander. Despite the clunky combat, its solid. I enjoy most encounters though.
Wednesday, March 7, 2012
Skyward Sword vs Skyrim: Travelling
If you remember a while back, we are pitting Skyward Sword against Skyrim. (Yes, I know, Skyrim isn't Nintendo...haters will hate) Anyway, I (4EVER, the one whose opinion actually matters) will be comparing the various aspects of Skyward Sword and Skyrim. Oh, and for those fanboys out there claiming I will be biased simply because I'm writing this in on the Nintendo Blog as opposed to the Other Games blog...silence. And for those about to say: "SKYRIM HAS BETTER GRAPHICSZ!!!" Shut up.
Skyward Sword: Most of the travelling done in this game is done either on foot or Loftwing. Exploration on foot is made much easier than previous Zelda games thanks to the addition of a stamina meter. This not only allows him to sprint, but run up walls. Whenever you discover an new area and progress forward, the game always make a simple but clever way of allowing you to return to the older sections, usually by making you push down a log to climb up a wall from a position that was previously impossible to climb. In the Sky, Link travels around on the back of his Loftwing. You can fly through the sky in a very fun to control bird and explore the floating islands. Unfortunately, the Sky is a little empty, with little to explore other than searching for chests and Goddess cubes. Using the Loftwing, Link can Sky dive into lands below the clouds. When he does, you can choose roughly where to land. This saves a lot of travel time that was in other Zelda games.
Skyrim: The travelling in Skyrim gives you options. You can fast travel places if you don't want to walk to, but at the same time you can walk anywhere and let adventure find you. Thanks to the vast amount of content, it is worth walking the walk in Skyrim. You could be attacked by wolves, see a prisoner taken to be executed, find a cave or encounter a dragon. Moving in Skyrim can be done by running with a stamina bar, or on horse. However, Horses seem to disregard physics as they can walk on surfaces that range from flat to 89 degrees. Controlling horses is a little awkward though. By the way, you also find words which are linked to shouts. Definitely worth your while to go exploring.
Skyward Sword: Most of the travelling done in this game is done either on foot or Loftwing. Exploration on foot is made much easier than previous Zelda games thanks to the addition of a stamina meter. This not only allows him to sprint, but run up walls. Whenever you discover an new area and progress forward, the game always make a simple but clever way of allowing you to return to the older sections, usually by making you push down a log to climb up a wall from a position that was previously impossible to climb. In the Sky, Link travels around on the back of his Loftwing. You can fly through the sky in a very fun to control bird and explore the floating islands. Unfortunately, the Sky is a little empty, with little to explore other than searching for chests and Goddess cubes. Using the Loftwing, Link can Sky dive into lands below the clouds. When he does, you can choose roughly where to land. This saves a lot of travel time that was in other Zelda games.
Skyrim: The travelling in Skyrim gives you options. You can fast travel places if you don't want to walk to, but at the same time you can walk anywhere and let adventure find you. Thanks to the vast amount of content, it is worth walking the walk in Skyrim. You could be attacked by wolves, see a prisoner taken to be executed, find a cave or encounter a dragon. Moving in Skyrim can be done by running with a stamina bar, or on horse. However, Horses seem to disregard physics as they can walk on surfaces that range from flat to 89 degrees. Controlling horses is a little awkward though. By the way, you also find words which are linked to shouts. Definitely worth your while to go exploring.
Monday, March 5, 2012
Skyward Sword vs Skyrim: Story
If you remember a while back, we are pitting Skyward Sword against Skyrim. (Yes, I know, Skyrim isn't Nintendo...haters will hate) Anyway, I (4EVER, the one whose opinion actually matters) will be comparing the various aspects of Skyward Sword and Skyrim. Oh, and for those fanboys out there claiming I will be biased simply because I'm writing this in on the Nintendo Blog as opposed to the Other Games blog...silence. And for those about to say: "SKYRIM HAS BETTER GRAPHICSZ!!!" Shut up.
Skyward Sword: To begin, I must say that this is the best story in a Zelda game to date. Although it remains formulaic (Zelda is captured, save her) so much is new. This story brings together the history of the Zelda franchise and explains the reason many of the series' stories exist in the first place. A prequel, this game tells the epic tale of Link trying to save his childhood friend Zelda from the land below. Set in a land above the clouds, all the people there never go below for fear of monsters and their birds won't go down. When Zelda is taken, you must go below the clouds to rescue her. Soon, you uncover the plot of the Demon Lord Ghirahim as he tries to resurrect his Master using Zelda. The story also has some wonderful characters. Just about everyone is memorable, from the dialogue, to the exaggerated actions they perform, you will love the tale told in this game and you will love the characters; from the evil Ghirahim to the small roles of Calwin and Pipit.
Skyrim: The story in this game feels like a tale from a huge fantasy book brought to life. A tale of rebellion (civil war) and Dragons, this is immense. Actually, there are so many stories in Skyrim you will find it hard to find them all. Some are really interesting like the main story and the Winterhold quests, while some are very dull. A good story is when you have to plunder an ancient dungeon in search of a magical artifact. Those stories bring up the fantasy writer in all of us. Bad stories fall on: I left my butt scratcher in the cave of death. Could you get it for me/]? Overall though, Skyrim has a great tale. The characters are unfortunately forgettable and uninteresting. The script writing isn't strong enough for people †o like these characters and they all blend together. Most of the time, you'll see: guy on throne = Jarl (king) and never be interested enough to remember his name. Overall though, the better stories in Skyrim more than make up for the lackluster ones and the weak characters
Skyward Sword: To begin, I must say that this is the best story in a Zelda game to date. Although it remains formulaic (Zelda is captured, save her) so much is new. This story brings together the history of the Zelda franchise and explains the reason many of the series' stories exist in the first place. A prequel, this game tells the epic tale of Link trying to save his childhood friend Zelda from the land below. Set in a land above the clouds, all the people there never go below for fear of monsters and their birds won't go down. When Zelda is taken, you must go below the clouds to rescue her. Soon, you uncover the plot of the Demon Lord Ghirahim as he tries to resurrect his Master using Zelda. The story also has some wonderful characters. Just about everyone is memorable, from the dialogue, to the exaggerated actions they perform, you will love the tale told in this game and you will love the characters; from the evil Ghirahim to the small roles of Calwin and Pipit.
Skyrim: The story in this game feels like a tale from a huge fantasy book brought to life. A tale of rebellion (civil war) and Dragons, this is immense. Actually, there are so many stories in Skyrim you will find it hard to find them all. Some are really interesting like the main story and the Winterhold quests, while some are very dull. A good story is when you have to plunder an ancient dungeon in search of a magical artifact. Those stories bring up the fantasy writer in all of us. Bad stories fall on: I left my butt scratcher in the cave of death. Could you get it for me/]? Overall though, Skyrim has a great tale. The characters are unfortunately forgettable and uninteresting. The script writing isn't strong enough for people †o like these characters and they all blend together. Most of the time, you'll see: guy on throne = Jarl (king) and never be interested enough to remember his name. Overall though, the better stories in Skyrim more than make up for the lackluster ones and the weak characters
Wednesday, February 29, 2012
Why Majora's Mask terrifies me
The first thing would be the moon. COME ON! IT'S STARING AT YOU ALL THE TIME WITH A FACE THAT SCREAMS EVIL! You can not only feel it getting closer in the back of your mind, knowing that it is slowly making its way towards you, but if you look up, you can see it getting closer each day. The other creepy thing is the time limit. Arrgh. It makes me want to go and hide, but then go back out and play it because if I don;t everyone will die! It's such a strange feeling knowing that everyone you talk to will die as an inevitability. Not like in other games where you know some will die but you can't control it, these people will die if you don;t succeed. And that's the final thing. Death. Every mask you wear not only takes away your hero of time prowess (which is scary enough) it contains the soul of a dead species. These are just some of the reasons why Majora's Mask is scary.
And that music. Oh god that wonderful music:
And that music. Oh god that wonderful music:
Saturday, February 25, 2012
ZEKROM! RESHIRAM! WHAT HAVE THEY DONE TO YOUUU?????
Well, i juts found out that there is going to be a pokemon black 2 and pokemon white 2.
VERY CREATIVE TITLES, but what intruiged me more, was this:

it appears that pokemon will be able to fuse with other ones...
i think...
I DONT KNOW! OK!
ALL I CAN SEE IS THAT ZEKROM, RESHIRAM, AND KYRUEM WILL BE FUSING TOGETHER.
or something like that.
Tuesday, February 21, 2012
5th Generation Pokemon Bio: Braviary, Mandibuzz and unphesant
We all have them, flying pokemon.
But why? and if yes, which one?
thats why im here. to tell you which one.
Unpheasant is available in both games.
Braviary: Base stats
HP:100
Attack: 123
Defense: 70
Sp Attack: 57
Sp defense: 75
Speed: 80
Braviary is rather slow for a flying type. However, its attack is incredibly high. Your best bet with braviary is, if it does get hit,
pray that it doesnt faint, then strike back with all its force.
pray that it doesnt faint, then strike back with all its force.Mandibuzz base stats
HP:110
Attack:65
Defense: 105
SP Attack: 55
Sp Defense:95
Speed: 80
Again, no great wonders with speed in the case of mandibuzz. but it can sure take a hit. from both physical and special attacks. A good pokemon for outlasting attacks from legendary pokemon whilst chipping away at their health.
Unpheazant base stats
HP:80
Attack: 105
Defense: 80
SP attack: 65
Sp Defense: 55
Speed: 93
but it is your typical flying type. it can dish it out, but cannot take many hits...
Many thanks to http://www.serebii.net/pokedex-bw/
which is where i got The base stats from, and google images, which is where the images are from.
Many thanks to http://www.serebii.net/pokedex-bw/
which is where i got The base stats from, and google images, which is where the images are from.
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