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Monday, April 16, 2012

Pokemon's complexity

Pokemon...yeah
What appears to be a simple game upfront is actually very deep and complex, yet accessible. The base idea is simple; make those little Pokemon fight until they get stronger and you can challenge the bosses.  But, each Pokemon is different. Each one has different statistics in the category of HP, Attack, Special Attack, Defence, Special Defence and Speed, each affecting how it performs in battle. This opened up opportunities to give Pokemon weaknesses. Fire is weak to water, water is weak to grass and grass is weak to fire. But it doesn't stop just there; Psychic is weak against dark, dark is weak to fighting, fighting is weak to flying, flying is weak to electric and..well, you get the idea. Each Pokemon can learn four moves, some which is learns naturally or some through technical machines and each one is different. Each move has its own element like fire or ice which are strong and weak against opposing types. Each move also has a power rating, determining how powerful it is and an accuracy rating, which determines how accurate it is. Each move also has PP, which shows how many times it can be used. Strong moves have low PP, whereas weaker moves don't. Some moves affect stats, like attack or defence and some inflict conditions like paralysis, freeze, burn, poison, sleep and confusion. Convinced it's Pokemon's deep yet? What's that? You said yes? Well I heard no so I'll keep writing. Each Pokemon has its own ability. These range from upping water type moves when HP is below a certain point, to being immune to ground attacks, to giving the opponent's the status condition it has, or eating a berry early. By the way, Pokemon can use items. Potions heal HP and other stuff like elixers restore PP and full heals take status conditions. There are also held items to give effects like small healing or increasing the power of a certain type of move. Pokemon evolve when they hit a certain level which improves their stats, but means they learn moves slower and some don't learn them at all. And all this merely affects battle, I haven't begun to talk about exploration, the financial aspect, breeding, the story or the Pokedex. Really, Pokemon is quite deep and has had a lot of work put into it. Each game may keep the basics, but only because the basics are so good and thoughtful. COD on the other hand...BANGBANGBANGDEAD! Effort? What's that? 

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