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Tuesday, April 5, 2011

Was motion gaming a good idea?

Way back in 2006 when the Wii was released, people were both excited and skeptical of the new motion controls. When it was released, people picked up the controllers and either loved, or hated them. Some hated the idea of waving arms around to perform simple controls which were assigned to buttons on the other systems. I didn't like them much either... at first. Wii Sports was cool, but it was not aimed at hardcore gamers. Then came the good ones:
Super Mario Galaxy 1 & 2
The Legend of Zelda: Twilight Princess
Metroid Prime 3: Corruption
Goldeneye Wii
New Super Mario Bros Wii
Donkey Kong Country Returns
Pikmin Remakes

And those are the games which (in my opinion) motion makes better. Who loved the motion in Twilight Princess? Or the new motion controls or mini-games in Mario Galaxy or Bros Wii? And don't forget the precise aiming in the first person shooters. But there are even more games that abused the motion simply because it was there. I hate those games. In fact, I think the fact that Nintendo's hook for the Wii was motion brought in a lot of terrible motion control abusers. WAGGLE!!


Motion gaming for me has its on's and off's. On one hand, the games listed above are so much better with motion than they could have ever been without. But there is a long list of terrible motion games. I think that when Nintendo makes more games, they should use motion only when required. Use it for FPS games, or for more games like the ones above, but be careful with how it is used in a control scheme.

2 comments:

  1. Yeah motion like in corruption makes the game feel more about you. You really notice the difference with the other two. Crystal bearers was also made awesome with motion controls.

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  2. all hail da yoshi

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